The author is exploring wgpu/wgsl shader language due to the instability of the Bevy API during its rapid growth. They found suitable tutorials and are learning wgsl+wgpu to better utilize Bevy once it stabilizes. The article includes an implementation that demonstrates a pentagon made of three shared vertex triangles with a texture applied, along with a minimal camera that can be moved using WASD keys. The code can be found in sections tutorial5-6 of the article.